MeshLabJS: the run-in-browser mesh processing tool

We are proud to present the first beta, experimental, buggy, incomplete version of MeshLabJS, the client-side, run-in-browser port of MeshLab. Available at:

It is still rudimental, very minimal, but yet it is a nice example of how current browsers are able to run C++ code compiled into a javascript at a pretty decent speed. Just to make an example it is able to halve a 300k face mesh with an high quality quadric simplification in just two sec. In javascript! As usual, it is open source and the code of the system is available on github: